Stunt Guy Hits Blackberry & Android!

The last couple of weeks have been touch busy at Kempt HQ particularly with the the Stunt Guy project which saw two massive steps in its evolution: First we had the with the release of V1.3 (which we feel is probably the definitive release) as updates for the existing Android and iOS apps. However - excitingly - Stunt Guy 1.3 is also now out on Blackberry too!

We'd love to hear what you think so check it out on your platform of choice using one of these links:

Android (FREE!) -
Blackberry (99c) -
iPhone/iPad (FREE!) -

There's also a full version on iOS which is currently available on sale for the bargain price of 69p/99c.

I look forward to hearing your reviews - Happy playing!


Kempt Game Hijacked by Ling Valentine

It's said that imitation is the sincerest form of flattery and we all enjoy spotting 'influences' in the latest releases.

What you don't often see is a game grabbed by the throat and hacked into an astounding new form by a Chinese car super-saleswoman. That's exactly what happened when Ling Valentine - the car lease phenomenon and Dragons Den-defying marketing one-off - got her hands on our very own Stunt Guy - The Getaway game.

For those not yet up to speed with Ling's unique approach it's well worth checking out her website,, an object lesson in doing it your own way. And that's exactly what she did to our game!

So what happens when a legendary stunt man meets a Chinese typhoon? Predictably enough, total nuclear destruction - check it out:

BIMA D-Day Schools Challenge

We were fortunate enough to be part of yesterday’s BIMAD-Day schools initiative, a national event aimed at closing the skills gap in the digital industry. Across the country digital agencies attended local schools to mentor a day of digital creativity with the students.

Our welcoming hosts were Chaucer Technology School, here in Kempt’s home town of Canterbury and appropriately enough we were to mentor a class taking up the Mobile Apps challenge with the aim of submitting the results to be judged in this national contest. Right up our street!

After getting over the shock of being back in school (so much has changed, so much is exactly the same!) we settled into our roles of pseudo-supply teachers to a room full of thirty Year 9s - “Year nine, YEAR NINE!!!” became a regular refrain throughout the day! Fortunately the class seemed to respond well to the day and were genuinely engaged.  

Like most schools the suite of computers wasn't the most current but the creative process isn't just about the speed of your processor and the version of your software. The ideas began to fly around the room from the word go, fuelled by a strong understanding of how apps work and a freedom to think up new possibilities. We had ideas from the practical - very useful medical and personal security apps - to the fantastically fanciful - pet translators and open-ended games that tapped into your dreams!

One thing that struck us was how much time was actually spent on the class PCs - just an hour in the afternoon. To us this seemed like a good balance as what makes this industry so exciting isn't the technology itself but what the possibilities it creates. However, we also left the students with a Flash demo app to pull apart and recreate. It's when you understand technology that things get really interesting - it fuels your imagination and turns brilliant ideas into brilliant products. 

NinjaTrials - Gameplay Footage Live!

Hi All, as you may know we recently took the plunge and entered the world of paid-for apps with NinjaTrials on the iPhone which extends the world of TinyTrials (our legendary flash, and now facebook, game). The game features our hapless Ninja and his sadistic Sensei who has set him his toughest challenge yet: Collect all the bubbles that have escaped from the washing up... what a git.

Anyway... as many people have asked for it, here's a little video showing some of the gameplay, enjoy!